Mustang pro
Scoreboard
| Rank | Player | Score | Date |
|---|---|---|---|
| 1 | Wilssoni | 259,047,170 | Jan 25, 2026 |
| 2 | Pizgu | 254,613,070 | Jul 29, 2026 |
| 3 | jonsteri | 231,517,120 | Dec 13, 2025 |
| 4 | Janne | 195,543,120 | Dec 12, 2025 |
| 5 | Bobarillaa | 148,575,130 | Jan 6, 2026 |
| 6 | Topiplayer | 132,312,390 | Jan 1, 2026 |
| 7 | RootBeer86 | 127,225,060 | Feb 2, 2026 |
| 8 | NestBase | 123,802,270 | Jan 3, 2026 |
| 9 | STLPOLLE | 116,473,810 | Nov 15, 2025 |
| 10 | super | 98,199,540 | Jan 3, 2026 |
2014
Mustang Pro
Stern
DMD
Tammela
IPDB Mustang Pro
Pinside Mustang Pro
STERN MUSTANG — Quick guide
A Ford Mustang-themed pinball machine where the goal is to complete six race-style modes, shift up through the gears (Gears 1–6) and start multiballs. The playfield has a ramp on the left, an orbit on the right, a captive ball, drop targets, three RPM standup targets on the right, and a center scoop that starts the modes.
Super Skill Shot
Hold the left flipper button before plunging. Three lights (GE, A, RS) in front of the drop targets move back and forth.
- Hit A while it's lit → advances two gears (up to gear 4 max)
- GE or RS → 1 million points
- Scoop → 2 million points
Tip: a soft plunge to trap on the right flipper, or a hard plunge for a live catch on the left flipper.
Gears and Gear Shift Multiball
The game starts in gear 1. Knock down all the drop targets to advance to the next gear.
- Gear 5: Drop targets down + hit one standup target within 5 seconds
- Gear 6: Drop targets down + both standup targets within 5 s (each one separately)
Multiball starts when you reach a gear. You can't play the same gear again — the next multiball has to start from a different gear.
Super Jackpot: Value = sum of the gear numbers in millions (e.g. gear 4 = 1+2+3+4 = 10M). The first SJP in gear 6 is boosted to 50M! An N2O boost doubles the value.
Six modes
Modes are selected at the scoop. Starting all six unlocks Drift mode, and completing all of them unlocks Silverball Stampede.
1. Cruisin’
The only mode that needs to be started twice. The first time, hit each shot once (in order from left to right = double points). The second time, four hits in order (N2O, left standup, left ramp, left standup), then the moving light four times — it speeds up with every hit.
2. Road Course
Timed mode. Six shots are lit (N2O targets, left ramp, captive ball, right orbit). The first four advance you in the race. The two remaining ones must be hit four times, then the scoop → 1st place.
3. Police Pursuit
A High Speed-style chase. Three hits on each side (alternating from side to side) → yellow light. Two hits on each side → red light. Then: right orbit 2× and left ramp 2× → mode complete. Only 8 hits in total — the easiest of the top-row modes.
4. Stunt Driver
Hits in order: (1) drop targets, (2) left ramp, (3) left ramp or right orbit, (4) right orbit / captive ball / right standup. Hit them in order and quickly, otherwise you'll need more ”takes”.
5. Drag Race
Hit the standup targets 5 times → gear 6 → Drag Race Multiball starts. When you're back to single-ball play, the mode is complete.
6. Rally Race
Left shot (ramp or N2O), right shot (orbit or standup), another right shot (standup or captive ball). Then the left ramp = shortcut. If you miss the shortcut, the captive ball continues the route. Finally, two ramps + the N2O target.
Burnout Multiball
Qualifying: four hits to the captive ball (or a Mystery Ford award after completing a mode).
- Starts with 3 jackpots (200k): left ramp, captive ball, right orbit
- One of these lights the main jackpot at the captive ball (10M), and the left ramp feeds the scoop for the letters B-U-R-N-O-U-T
- Once BURNOUT is spelled, the left ramp feeds the flipper → combo jackpot at the captive ball (20M)
- After the bumper hits the sequence starts over, and the combo jackpot goes up +20M each round (40M, 60M, 80M…)
- The normal jackpot goes up +5M per round (10M, 15M, 20M…)
You can stack modes during Burnout Multiball!
Mustang Multiball
Collecting the letters M-U-S-T-A-N-G (from modes or Mystery Ford awards) lights the scoop. 4-ball multiball where all yellow arrow shots are jackpots. Hitting one turns the others off and lights the shot you hit for a double jackpot. After the double, the other shots relight.
N2O Boost — Double scoring
The N2O target is on the left side of the playfield. When N2O is ready and activated, all scores are doubled for a limited time. Always check whether N2O is available before going for a Super Jackpot!
RPM targets — Hidden points bonanza
Three standup targets on the right. Once all three are hit, you activate the RPM Scoring timer:
- Every target hit = 2 million points
- With N2O boost = 4 million per hit!
- The timer is long and resets with each new hit
This is one of the most effective ways to score in the game — better than the Drag Race Multiball super jackpot!
Mystery Ford
A random award from the scoop. Possible awards include Burnout qualification, a MUSTANG letter and point awards.
Extra ball during multiball
Complete the lower lanes (MUSTANG letters via the lower lanes) and shoot the scoop → add-a-ball.
Wizard modes
- Drift: Opens once all 6 modes have been started. Long ball save. Hit the lit shots, collect style points and cash them in at the left ramp.
- Silverball Stampede: Opens once all 6 modes have been completed (lights solidly lit).
Tips
- Start with a super skill shot → advance gears for free
- Knock down the drop targets and advance through the gears → Gear Shift Multiball
- Start modes from the scoop whenever you can
- Collect captive ball hits to qualify Burnout
- Use N2O before big jackpots, every time
- RPM targets are an underrated source of points — take advantage of them!